Caught in the Act @ Come Out & Play Festival

Caught in the Act was featured in San Francisco’s Come Out & Play Festival this year!!!

It is a thrilling game of espionage and evidence-gathering to be played by 3-9 people in a bar setting. (Yup, kind of a guerilla-style public interruption of sorts — but all in good fun. In fact, one of our underlying objectives was to connect strangers in a way that prioritized playful public interaction over boozing in impermeable bar scene bubbles.)

Here’s the setup story…

The Heist Crew is planning a heist that’s going down in 10 minutes. The Security has that time to identify the specific missions to foil the heist.

●      Heist Crew goal: complete 3 (and only 3) of your 6 missions without being detected.

●      Security goal: at game end, correctly identify which of the 3 missions the Heist completed.

Setup:

●      Total players = 3 to 9.
Divide your group into Security and Heist Crew.

●      There should be 2 Heist Crew for every 1 Security. (If you have 5 players, try 2 security and 3 heist. If you have 7, try 3 and 4. 8: 3 and 5.)

●      Players go to the website to get an assignment of 6 missions. Share info with all players.

●      Everyone set a clock timer of 12 minutes.

●      Security Crew leaves for two minutes of recon.

●      Heist Crew privately decides 3 of the 6 missions to act out and makes their plan.

●      After two minutes, the game is on! The action will last 10 minutes.

Winning:

●      After 10 minutes of play, meet at the starting point. If Security correctly identifies the 3 completed missions, or if Heist does not complete 3 missions, then Security wins. Otherwise, Heist wins!

At the website, teams input the preferred “level” of play:

  • Small/empty venue -> subtle missions

  • Large/busy venue -> obvious missions

Example missions might be:

[S] Subtle -- [MM] Medium -- [OOO] Obvious

Individual Missions

●      [OOO] Scope out the area: Stand on a chair and circle 360 degree.

●      [S] Recon the bar: take a photo the bartender preparing a drink.

●      [MM] Identity theft: take a photo of a non-player’s credit card or ID.

●      [OOO] Don’t forget to eat: take sequential two bites of something.

●      [OOO] Create a diversion: pretend to trip & fall on the ground.

●      [MM] Practice your cool: pretend to smoke a cigarette and take a selfie.

●      [OOO] Send a secret message: make a paper airplane and throw it

●      [MM] Work on your balance: hold one foot against opposite knee for 10 seconds.

●      [S] Poison a drink: put a straw into a bottle or can and take a picture.

●      [S] Revitalize your energy: take a selfie of your drinking something through a straw.

●      [MM] Counter-recon: take picture of a Security player

●      [MM] Request a change in the music

 

Multi-person Missions

●      [MM] Create a diversion: Get a non-player to look at the ceiling by pointing

●      [MM] Find your mark: Collect 73 cents of change from non players.

●      [OOO] Practice drugging a target: buy a drink for a stranger. They must take a sip.

●      [MM] Record an audio password: Get a stranger to say “Swordfish”

●      [S] Exchange codes: Whisper “Have you noticed anyone acting really weird in here?” in someone’s ear

●      [OOO] Obtain counterfeit cash: get change for a bill from someone else

●      [S] Diversion: Tap someone on shoulder and be on his/her opposite side

●      [OOO] Identity theft: Get a non-player’s autograph.

●      [MM] Plant a bug: Give someone a 5-second minimum hug

●      [MM] Identity theft: Find out a stranger’s full name (including middle)

●      [MM] Send a codephrase: Pass someone a note

●      [MM] Bluff your way in: Play rock/paper/scissors with a stranger

●      [MM] Identity theft: Find out someone’s birthday or astrological sign

●      [MM] Record the moment: Take a selfie with someone else who is facing camera

●      [S] Seal the deal: Shake hands with someone at the bar.

Weird, right? And way fun. Or at least we thought so. And so did the attendees at the Come Out & Play Festival!

This was a group effort that came out of a weekend-long game design event. (Amazing what you can accomplish in a short amount of time and with endless caffeine, snacks, and playmates!) Team members included Albert Kong, Sam Bobra, John Rogers Oliver, Erik Koland, and Gabe Smedresman.

Kate Spacek